3D Models

AMNESIA: Restored

The project is a reconstruction of the 1986 adventure game by Thomas M. Disch published by Electronic Arts

Models created in Autodesk Maya. Textures created using Adobe Photoshop and some minor use of Substance Painter.

Replica model of the original folio used for Thomas M. Disch’s Amnesia.


3D Animations

Ghosts in the Library

3D animation with a few 2D illustrated assets.

Autodesk Maya used for modeling, rigging, and animation. Textures and ghosts created in Adobe Photoshop. Adobe After Effects used for post-production.

Music by Myuu and Podington Bear

Helping Who

The story follows a selfish owl who refuses to share the warmth of a barn during a snow storm. This was a collaborative effort from our team The Atticats.

Assets modeled:

  • Owl nest
  • Hay bales
  • Barrels
  • Grass
  • Fence
  • Crates
  • Planks

Animated snow caving in with use of blend shapes and particle effects.

Helping Who Storyboard

Created a storyboard in response to the team’s script.


2D Animations

Walk Cycle

All pieces of this walk cycle were digitally drawn in Adobe Photoshop and then imported into Adobe After Effects.

PSA: Stay Hydrated

A lighthearted PSA encouraging water as a main source of hydration above other potential drinks.

All assets drawn in Adobe Photoshop and imported into Adobe After Effects.

Music licensed under CC BY-NC:
Pives and Flarinet by Podington Bear


Background Design

Exterior and interior background concept art for a peaceful cabin in a forest.