3D Models
AMNESIA: Restored
The project is a reconstruction of the 1986 adventure game by Thomas M. Disch published by Electronic Arts
Models created in Autodesk Maya. Textures created using Adobe Photoshop and some minor use of Substance Painter.
Replica model of the original folio used for Thomas M. Disch’s Amnesia.
3D Animations
Ghosts in the Library
3D animation with a few 2D illustrated assets.
Autodesk Maya used for modeling, rigging, and animation. Textures and ghosts created in Adobe Photoshop. Adobe After Effects used for post-production.
Music by Myuu and Podington Bear
Helping Who
The story follows a selfish owl who refuses to share the warmth of a barn during a snow storm. This was a collaborative effort from our team The Atticats.
Assets modeled:
- Owl nest
- Hay bales
- Barrels
- Grass
- Fence
- Crates
- Planks
Animated snow caving in with use of blend shapes and particle effects.
Helping Who Storyboard
Created a storyboard in response to the team’s script.
2D Animations
Walk Cycle
All pieces of this walk cycle were digitally drawn in Adobe Photoshop and then imported into Adobe After Effects.
PSA: Stay Hydrated
A lighthearted PSA encouraging water as a main source of hydration above other potential drinks.
All assets drawn in Adobe Photoshop and imported into Adobe After Effects.
Music licensed under CC BY-NC:
Pives and Flarinet by Podington Bear
Background Design
Exterior and interior background concept art for a peaceful cabin in a forest.